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Moonshots: The Abundance Run icon

Moonshots: The Abundance Run

by Mark Meikle

Pick a Moonshot Mate and fix a city block by block. Your lane falls in one move. Everything else takes work. Then fly to the Moon.

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Last updated Jul 29, 2026

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Moonshots: The Abundance Run screenshot 1Moonshots: The Abundance Run screenshot 2

About

Four Moonshot Mates. Three cities in trouble. One trip to the Moon. Pick your Mate and walk into a world full of problems: brilliant people standing alone, dark light bulbs, faltering businesses, kids with a stand and no funding. Everything you find belongs to somebody's lane. Yours falls in one move, and the fix carries to the next one nearby — Peter's connection arcs to a second person, Alex's spark cascades, Salim's shockwave rolls down the row, Dave lobs a seed round over the fence. Anything outside your lane takes two or three committed hits, and the progress slips away if you wander off. Three places, each with its own weather, hazard, monsters and music: Molasses Flats — good ideas stuck in syrup. Pools drag you to a crawl and suited Molassers leave more behind them. Twangy and playful. Legacy Downtown — frozen solid in the old ways. Black ice means you coast past where you meant to stop, and rooted ice statues swing at anything that passes. Clean struck metal. The Midnight Summit — afraid of what comes next. Lantern-light only, bats overhead, and Change Wraiths that throw doubt from across the street then bolt the moment you close in. Airy and choral. Then all four Mates climb into one shuttle. No lanes up there — with the whole crew aboard, everything solves in a single pass. Fly to the Moon, set her down gently, and ring the sun with a Dyson swarm. Nothing in the final stretch can end your run. It's a victory lap, and you earned it.